"Faster" Particle Collisions
While working on the Methane 2.4 update, I discovered that particle lighting and collision calculations were consuming a disproportionately large amount of CPU time without any apparent reason. As a solution, I completely disabled collision mechanisms and lighting for particles when Methane was active. Although I planned to release this modification on Modrinth much earlier, I've decided to do it now.
The disabling of particle lighting is a characteristic feature of Methane, while the Particle Core mod offers a more balanced approach by optimizing the lighting system instead of completely disabling it for a slight performance gain.
Although this solution does indeed speed up particle processing, it has an important drawback: all particle collision calculations are completely disabled. In most cases, this isn't noticeable, but particles that are supposed to stick to surfaces no longer do so. Some other visual effects may also look strange or work incorrectly.
Mods that depend on this behavior will either work incorrectly or cause the game to crash (although executing code on particle collisions is a fairly rare practice among modifications).
If you don't need the additional performance boost, it's better to stick with using only Particle Core.
It's worth noting that Lunar Client recently started using the same patch as Methane. Using Lunar Client together with this modification will cause a crash and force Methane to disable this optimization. The reasons for this decision by Lunar Client developers remain unclear.